Terra Ferra

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the_raid_at_kliene_hoysee_scenario

The Raid at Kliene Hoysee Scenario

Situation:

A small Hoysee force has penetrated the Flamboyance lines near the border at Kline Hoysee. its aim is to plunder the Flamboyance supply network before they can react.

The Hoysee Army has 4 unitsThe Flamboyance Army has 6 units
Preferred Formation None
Commanding Col. Marian Berkhoff Commanding: General Charles Trouvé
1st Bn. 4th Infantry Regiment RM 6/5/3Flamboyance Gondoliers RM 4/3/2
2nd Bn. 4th Infantry Regiment RM 6/5/31st Bn. 5th Line Infantry RM 6/5/3 Agg Tac
3rd Bn. 4th Infantry Regiment RM 7/5/42nd Bn. 5th Line Infantry RM 5/4/3 Agg Tac
4th Artillery SA3rd Bn. 5th Line Infantry RM 5/4/3 Agg Tac
2nd Chasseurs a Pied RM 6/4/2may skirmish
3rd Artillery Battery RA

Table 4 x4 Deployment: The Flamboyance army deploys 1 unit in zone 1, facing south. No Hoysee units deploy at start.

Reinforcements: Turn 1 Hoysee army: all units arrive on southern edge of table within 12“ of the southwest corner. Turn 3 Flamboyance army: 2 units arrive on the northern edge of the table. Turn 6: The rest of the Flamboyance army arrives on southern edge of table via the road.

Special Rules: Exiting the table: Hoysee units may exit the table via the road on the northern edge of the table. First Move: Hoysee

Game Length: 15

Victory Conditions: Hoysee must exit 2 units from the table. any other result is a Flamboyance victory.

the_raid_at_kliene_hoysee_scenario.txt · Last modified: 02/10/2015 08:08 by mikep