Terra Ferra

The World of Terra Fere a wargame campaign

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the_battle_of_leasowe_notes

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the_battle_of_leasowe_notes [09/09/2016 11:35]
mikep
the_battle_of_leasowe_notes [09/09/2016 11:44] (current)
mikep
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 So the game was in some ways a test carrying the casualties from the last game into this one. I generated the battlefield using my campaign notes. I also trialed a rules change Andy and I had discussed. The needle gun is now a classed as a carbine. Carbines do not exist in FOB2, as the author feels their effect on combat is not as important as other factors. Andy and I disagree as we ended up in a long range fire fight between Hoysee and Keller in our last game,(which is meant to model the 1866 war), so the house rule is a carbine cannot fire at long range. (As breechloaders they do get two extra reload cards). So the game was in some ways a test carrying the casualties from the last game into this one. I generated the battlefield using my campaign notes. I also trialed a rules change Andy and I had discussed. The needle gun is now a classed as a carbine. Carbines do not exist in FOB2, as the author feels their effect on combat is not as important as other factors. Andy and I disagree as we ended up in a long range fire fight between Hoysee and Keller in our last game,(which is meant to model the 1866 war), so the house rule is a carbine cannot fire at long range. (As breechloaders they do get two extra reload cards).
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 In hindsight I made a mistake. As I prepared the game I thought about how Hoysee would fight the battle, advancing to capture the two villages and then attack around them, but I neglected to think of a Keller battle plan so they ended up just rushing forward. This was probably fitting with Raparger'​s personality but not Seidl'​s. The morale level for the Kellerite Army was also very low (a low dice roll on the morale table). The end result was a defeat for Keller. In the aftermath the Keller army looked very like when Andy plays. The game ending with all of the Keller artillery limbered! In hindsight I made a mistake. As I prepared the game I thought about how Hoysee would fight the battle, advancing to capture the two villages and then attack around them, but I neglected to think of a Keller battle plan so they ended up just rushing forward. This was probably fitting with Raparger'​s personality but not Seidl'​s. The morale level for the Kellerite Army was also very low (a low dice roll on the morale table). The end result was a defeat for Keller. In the aftermath the Keller army looked very like when Andy plays. The game ending with all of the Keller artillery limbered!
the_battle_of_leasowe_notes.1473420921.txt.gz · Last modified: 09/09/2016 11:35 by mikep