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the_battle_of_leasowe_notes [09/09/2016 11:35] mikep |
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So the game was in some ways a test carrying the casualties from the last game into this one. I generated the battlefield using my campaign notes. I also trialed a rules change Andy and I had discussed. The needle gun is now a classed as a carbine. Carbines do not exist in FOB2, as the author feels their effect on combat is not as important as other factors. Andy and I disagree as we ended up in a long range fire fight between Hoysee and Keller in our last game,(which is meant to model the 1866 war), so the house rule is a carbine cannot fire at long range. (As breechloaders they do get two extra reload cards). | So the game was in some ways a test carrying the casualties from the last game into this one. I generated the battlefield using my campaign notes. I also trialed a rules change Andy and I had discussed. The needle gun is now a classed as a carbine. Carbines do not exist in FOB2, as the author feels their effect on combat is not as important as other factors. Andy and I disagree as we ended up in a long range fire fight between Hoysee and Keller in our last game,(which is meant to model the 1866 war), so the house rule is a carbine cannot fire at long range. (As breechloaders they do get two extra reload cards). | ||
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In hindsight I made a mistake. As I prepared the game I thought about how Hoysee would fight the battle, advancing to capture the two villages and then attack around them, but I neglected to think of a Keller battle plan so they ended up just rushing forward. This was probably fitting with Raparger's personality but not Seidl's. The morale level for the Kellerite Army was also very low (a low dice roll on the morale table). The end result was a defeat for Keller. In the aftermath the Keller army looked very like when Andy plays. The game ending with all of the Keller artillery limbered! | In hindsight I made a mistake. As I prepared the game I thought about how Hoysee would fight the battle, advancing to capture the two villages and then attack around them, but I neglected to think of a Keller battle plan so they ended up just rushing forward. This was probably fitting with Raparger's personality but not Seidl's. The morale level for the Kellerite Army was also very low (a low dice roll on the morale table). The end result was a defeat for Keller. In the aftermath the Keller army looked very like when Andy plays. The game ending with all of the Keller artillery limbered! |