Terra Ferra

The World of Terra Fere a wargame campaign

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1866 [30/04/2020 09:05]
mikep
1866 [30/04/2020 09:10] (current)
mikep
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 {{tag>"​Terra Normalis"​}} {{tag>"​Terra Normalis"​}}
  
-1866 Campaign 1:+1866 Campaign ​Notes 1:
  
 The big wargame project is to run a solo 1866 campaign. I plan to use “Trapped Like a fox” (TLaF) As the campaign rules but to use “Tin Soldier in Action” (TSiA)for the tabletop. As this is a solo game I will also be using “Mythic” to drive the various ‘players’ - Army and some Corps commanders at the strategic level and “Adjutant Introuvable” (AI) at the tabletop level. The big wargame project is to run a solo 1866 campaign. I plan to use “Trapped Like a fox” (TLaF) As the campaign rules but to use “Tin Soldier in Action” (TSiA)for the tabletop. As this is a solo game I will also be using “Mythic” to drive the various ‘players’ - Army and some Corps commanders at the strategic level and “Adjutant Introuvable” (AI) at the tabletop level.
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 In 1866 the Austrians had a distinct disadvantage. Following 1859 they had adopted two significant changes, a aggressive bayonet driven doctrine, and to overcome poor command performances had promoted all there good commanders to Corps level and abolished the division. The upshot was a need to coordinate attacks while simultaneously overloading the few descent commanders with extra work! So do I rate Austrian commanders as POOR/​AGGRESSIVE ? No the senior generals in the Austrian Army proved a quite cautious but the army was very aggressive at the tactical level. Instead I’m modelling the Austrian command structure. While most Armies have divisional generals the Austrians are stuck with only a Corps commander and none entities as brigade commanders who will impart the aggressive orders locally in AI but not help the Corps command as it rushes around the battle field trying to coordinate the troops! The Standard rating as I said will be AVERAGE/​STEADY. In 1866 the Austrians had a distinct disadvantage. Following 1859 they had adopted two significant changes, a aggressive bayonet driven doctrine, and to overcome poor command performances had promoted all there good commanders to Corps level and abolished the division. The upshot was a need to coordinate attacks while simultaneously overloading the few descent commanders with extra work! So do I rate Austrian commanders as POOR/​AGGRESSIVE ? No the senior generals in the Austrian Army proved a quite cautious but the army was very aggressive at the tactical level. Instead I’m modelling the Austrian command structure. While most Armies have divisional generals the Austrians are stuck with only a Corps commander and none entities as brigade commanders who will impart the aggressive orders locally in AI but not help the Corps command as it rushes around the battle field trying to coordinate the troops! The Standard rating as I said will be AVERAGE/​STEADY.
  
- ​Another issue is the needle gun. In TSiA its rated as a rifle just like its contemporary muscle-loaded rifled muskets. However is range was only about half that of a rifled musket but its rate of fire was far greater. In the past I have rated the needle gun as a breechloader with a range of only 1. I’ve not been particularly happy with the result but as I have already changed how the Austrians fight I’m going to wait to see how the first battles go. One good thing about solo play is you can radically change rules without upsetting the other side!+ ​Another issue its the needle gun. In TSiA its rated as a rifle just like its contemporary muscle-loaded rifled muskets. However is range was only about half that of a rifled musket but its rate of fire was far greater. In the past I have rated the needle gun as a breechloader with a range of only 1. I’ve not been particularly happy with the result but as I have already changed how the Austrians fight I’m going to wait to see how the first battles go. One good thing about solo play is you can radically change rules without upsetting the other side!
1866.1588237530.txt.gz · Last modified: 30/04/2020 09:05 by mikep