====== The Raid at Kliene Hoysee Scenario ====== **Situation**: A small Hoysee force has penetrated the Flamboyance lines near the border at Kline Hoysee. its aim is to plunder the Flamboyance supply network before they can react. |The Hoysee Army has 4 units|The Flamboyance Army has 6 units | |Preferred Formation None|Preferred Formation Line, Supported Line |Commanding Col. Marian Berkhoff |Commanding: General Charles Trouvé | |1st Bn. 4th Infantry Regiment RM 6/5/3|Flamboyance Gondoliers RM 4/3/2 | |2nd Bn. 4th Infantry Regiment RM 6/5/3|1st Bn. 5th Line Infantry RM 6/5/3 Agg Tac| |3rd Bn. 4th Infantry Regiment RM 7/5/4|2nd Bn. 5th Line Infantry RM 5/4/3 Agg Tac| |4th Artillery SA|3rd Bn. 5th Line Infantry RM 5/4/3 Agg Tac| ||2nd Chasseurs a Pied RM 6/4/2may skirmish | ||3rd Artillery Battery RA| Table 4 x4 {{:raid.jpg?300 |}} **Deployment:** The Flamboyance army deploys 1 unit in zone 1, facing south. No Hoysee units deploy at start. **Reinforcements:** Turn 1 Hoysee army: all units arrive on southern edge of table within 12" of the southwest corner. Turn 3 Flamboyance army: 2 units arrive on the northern edge of the table. Turn 6: The rest of the Flamboyance army arrives on southern edge of table via the road. **Special Rules:** Exiting the table: Hoysee units may exit the table via the road on the northern edge of the table. ** First Move:** Hoysee **Game Length:** 15 **Victory Conditions:** Hoysee must exit 2 units from the table. any other result is a Flamboyance victory.